inherit "/lib/std/room";

void create() {
    ::create();
    SetShort("between the branches");
    SetLong(
      "Here, between two strong branches, a small platform (with railing) has "+
      "been installed. The wind rustles the leaves of the tree, a pleasant "+
      "sound that helps keep your mind off the fact that if you fell, you would "+
      "make a very unpleasant-looking mess on the pavement below. But don't "+
      "worry, there have been no fatalities from here... yet. A telescope "+
      "stands near each corner of the platform. ");
    SetProperties( (["light"     : 2, 
        "indoors"   : 1 ,
        "no castle" : 1]) );
    SetExits( (["down" : "/domains/Praxis/trunk"]) );
    SetItems( ([
        "telescope" : "Through this magically enhanced telescope, you can see the "+
        "whole world.. you can look at various directions and "+
        "places, broadening your horizons till they overlap those "+
        "of the world. With this telescope, you realize, you can "+
        "add much to your knowledge. ",
        "platform"  : "The platform is very sturdy. Standing on it, you feel "+
        "much more comfortable than if you had been standing a "+
        "few meters to your left--in mid-air. ",
        "railing"   : "Having a railing immensely increases your sense of "+
        "security, quite understandably. ",
        "branches"  : "The broad branches here easily support the platform. ",
        "leaves"    : "The leaves provide a pleasant green canopy. Even though "+
        "this tree is deciduous, it stays green all year long. ",
        "tree"      : "You lean back from the telescope and take a moment to look at "+
        "your surroundings, the branches of the Tree of Mages. As "+
        "legend has it, the Tree is as old as the world; some say "+
        "older, but few believe that. It is a fact, though, that the "+
        "Tree of Mages has, through millenia of association with "+
        "powerful mages, acquired tremendous magic and, according to "+
        "some, even intelligence. Today the Tree serves as the class "+
        "hall of the Class of Mages.",

        ({"n", "north"}) : "North of the Tree lie the dark expanses of the North "+
        "Forest, a place of fear and wonder, great danger and "+
        "great treasure. Far off in the distance you see a city "+
        "consisting mainly of a huge library--probably the "+
        "Philosophers' city of Cartesia. Still farther, at the "+
        "very horizon, you see the gleaming of pristine snow at "+
        "what must be the north pole.",
        ({"e", "east"}) : "East of the mage tree lie the northern reaches of Krasna. "+
        "Nearby a few buildings lie, whereas farther off the "+
        "north-south road Centre Path connects with the "+
        "eastward-leading Sun Alley. A hospital lies west of that "+
        "juncture, while Sun Alley harbors a classy restaurant, "+
        "and a small residential area mainly occupied by "+
        "aristocrats fallen on hard times.  Sun Alley ends when "+
        "it connects with East Road. East of Sun Alley is the "+
        "Cemetery, where the restless spirits of the immortals "+
        "make their home. East Road leads northwards, to the "+
        "gates of Newbieland. North of the cemetery, a small "+
        "path connects with East Road and leads yet eastward, "+
        "over a plateau. Dragons are said to make their lair "+
        "beyond the plateau.",
        ({"w", "west"}) : "To the west a vast desert lies, crossed by a range of "+
        "towering mountains. The Desert Highway slices the "+
        "barrenness of the desert as it leads westwards, its "+
        "farthest expanses cloaked by shimmering heat waves... "+
        "Nearby a strange valley lies, somewhat to the north of "+
        "the Desert Highway. In the distance, you can barely "+
        "glimpse the glistening white spires of a desert city.",

        ({"s", "south"}) : "South of the Mage Tree lies West Road, the north-south "+
        "road that marks the western limit of Krasna. It "+
        "connects at the southern end with Boc-La Road, the main "+
        "road of the city.  A hut to the eastern side of the "+
        "road, slightly south of the tree, catches your eye.",
        ({"se", "southeast"})
        : "Southeast of the Mage Tree lies the main body of the "+
        "city of Krasna. West Road leads south from the Tree, "+
        "and ends at Boc-La, the east-west road that has been "+
        "called ``the main artery of Krasna''. Boc-La's western "+
        "end begins at West Road's southern end, and from "+
        "there it leads east, passing through Monument "+
        "Square and continuing eastwards toward the dark Eastern "+
        "Jungle, where savages, cannibals and rogues make their "+
        "home. Along the way, Boc-La passes through Lars' Bar, "+
        "the establishment of the Sage of Languages, the local "+
        "Monastery, Horace's Supply shop, and other famous "+
        "sites. At its eastern end, just before heading "+
        "into the jungle, Boc-La road has a small gate leading "+
        "south to the fabled docks of the Flying Galleys. From "+
        "Monument Square another main road, Centre Path, leads "+
        "north and south. North, Centre Path passes by the "+
        "church, a hospital and Sun Alley before heading to the "+
        "North Forest; south, it leads past the bar to south "+
        "Krasna, where the business sector lies (and where the "+
        "bank and post office are located).  Yet southwards, "+
        "Centre Path leads to the headquarters of the class of "+
        "fighters and, eventually, all the way south are the "+
        "piers where fishermen cast nets to provide the local "+
        "restaurant with fresh seafood.",
        ({"nw", "northwest"})
        : "The North Forest is abruptly arrested by a range of "+
        "mountains lying west and slightly north of the Mage "+
        "Tree. On the other side of the mountains lies the desert.",
        ({"ne", "northeast"})
        : "As it leaves Krasna to the north, Centre Path turns "+
        "into a trail winding through the North Forest. Slightly "+
        "north of the city limits an east-west path leads from "+
        "the remains of Centre Path. Passing by this path, the "+
        "trail continues north, past a hole in the ground, then "+
        "curves northwest for a short while, and when it curves "+
        "back north, it has joined the North Forest Highway. "+
        "The Highway goes north for a long time, passing by in "+
        "turn a bog, an exit going west to some city, a tower "+
        "and a house, and finally reaching the polar ice cap "+
        "at the very horizon.",

        ({"valley", "strange valley"})
        : "This strange valley to the north of the Great Western "+
        "Highway (sometimes known as the Desert Highway) is "+
        "obviously artificial. Its clumsy manufacture leads you "+
        "to believe that it was constructed by some particularly "+
        "maladroit race, perhaps by orcs.",
        ({"desert highway", "western highway", "great western highway"})
        : "Constructed many years ago to allow trade between "+
        "Krasna and the cities beyond the desert, this highway "+
        "is protected by magic against sand storms. It provides "+
        "no protection against heat, however; sometimes one can "+
        "see a small bag, or trinket, that is all that remains of "+
        "an unfortunate traveller whose body has long since "+
        "become dust.",
        ({"spires", "desert city"})
        : "The shimmering is too strong for you to make out any "+
        "details, but you can glimpse the white spires of a "+
        "desert city at the end of the Great Desert Highway.", 
        ({"mountains", "desert mountains"})
        : "A mighty mountain range crosses the desert to the west "+
        "of Krasna. It is rumored to harbour orcs, goblin caves, "+
        "stirges and all kinds of nasty creatures.",
        "centre path"    : "A road leading north and south from Monument Square, "+
        "the heart of Krasna. Along it lie some of the most "+
        "famous establishments of Krasna, not least being "+
        "Lars' Pub and the Clerics' Hospital.",
        "east road"      : "A north-south road at the eastern limit of Krasna, "+
        "East Road connects with Sun Alley at the cemetery. "+
        "Its northern end leads to Newbieland.",
        "sun alley"      : "An east-west alley leading from the hospital at its "+
        "western end to the cemetery at its eastern end "+
        "(coincidence?), Sun Alley is home to the Last Dragon "+
        "Restaurant and also to barons and knights who have "+
        "fallen on hard times.",
        "cemetery"       : "Praxis Cemetery is already occupied by the ghosts of "+
        "the immortals. Thus, for new entrants it is strictly "+
        "Standing Room Only.",
        "newbieland"     : "Newbieland lies north of East Road; a force-field "+
        "surrounding it prevents you from seeing anything else.",
        "hospital"       : "The Clerics' Hospital was established many years ago "+
        "by the kind class of Clerics, who have their class "+
        "head-quarters in the church just south of the hospital. "+
        "Normally they charge a fee to cover their expenses, but "+
        "in certain cases they make exceptions for first-level "+
        "players.",
        "restaurant"     : "The Last Dragon Restaurant is the classiest restaurant "+
        "in Krasna! Located in Sun Alley, once a prestigious "+
        "neighbourhood, this restaurant uses only the freshest "+
        "ingredients.  Needless to say it also charges a lot.",
        "plateau"        : "East of Krasna lies a plateau. Dragons are said to lie "+
        "beyond, and horridly injured travellers returning from "+
        "there confirm the tale.",
        "square"         : "Monument Square, once known as Krasna Square, is the "+
        "teeming heart of Krasna City.  People come there to "+
        "converse, meet, receive healing if a cleric is there, "+
        "and generally relax. The immortals have graciously put "+
        "protective forces on the Square to prevent and fighting, "+
        "stealing and any spell-casting except heal-craft.",
        ({"krasna", "praxis", "city"}) 
        : "Krasna City is the major city in this reality. All of "+
        "the class halls are located in or near it (except the "+
        "class hall of the rogues, who have been banished to the "+
        "jungle). Once known as Praxis, Krasna has a rich history "+
        "and a lively commerce with other, lesser cities such as "+
        "the desert city, Arberth, Cartesia and many more.\n"+
        "                         To Global Newbieland        A - Mage Tree\n"+
        "                                                     B - Hospital\n"+
        "                                  |                  C - Post Office\n"+
        "                                  +                  D - Square\n"+
        "                                  |                  E - Monastery\n"+
        "                  Here there      |                  F - Free equipment\n"+
        "                  be dragons   F--+                  G - Horace's Store\n"+
        "                      |           |                  H - Boards\n"+
        "                      |           |   Here there     I - Library\n"+
        "          A           +           +-- be dragons\n"+
        "          |           |           |\n"+
        "          |           |           |\n"+
        " T        +--+     B--+---+---+---+-- To Graveyard\n"+
        " o        |           |   |   |   |\n"+
        "          |           |   +   +   |\n"+
        " M        +           +           +---I\n"+
        " o        |           |   E   G   |\n"+
        " u        |           |   |   |   |\n"+
        " n ---+---+---+----+--D---+---+---+---+-- To Outlands\n"+
        " t            |    |  |       |   |\n"+
        " a            +    +--+       H-+ |\n"+
        " i                    |           +\n"+
        " n            +   +   |       To Ships\n"+
        " s            |   |   |\n"+
        "          +---+---+---+---+\n"+
        "              |   |   |\n"+
        "              |   |   |\n"+
        "              +   C   +\n"+
        "                     /\n"+
        "                    /\n"+
        "                   +\n"+
        "                   |\n"+
        "                   |\n"+
        "                   +",
        "bar"            : "When this reality was created, Lars' Bar was one of the "+
        "first establishments to operate. Lars spared no expense "+
        "in providing the very best atmosphere for players to "+
        "relax in. Recent anti-alcohol measures, notably a tax on "+
        "drinks, have caused Lars' Bar to lose some of its "+
        "grandeur, however.  Lars tried at first to draw more "+
        "customers by publishing a list of the most powerful "+
        "adventurers in this world, but when that failed to bring "+
        "enough customers Lars had to resort to increasing "+
        "prices. Still, despite ever-rising prices, if you really "+
        "need a drink then Lars' Bar is *the* place to go; his "+
        "profits may have gone down but his drinks are still as "+
        "powerful as they ever were.",
        "church"         : "The local church is where the class of clerics make "+
        "their home. Ever willing to help their kindred, the "+
        "clerics of Nightmare have established a hospital just "+
        "north of the church, where for a fee one can get healing "+
        "and magical energy, and even limbs can be restored.",
        "monastery"      : "Home of the powerful class of monks, the monastery is a "+
        "proud and solemn place where many of the sacred rituals "+
        "of Nightmare take place. It is in the main hall of the "+
        "monastery that ghosts come to pray for resurrection "+
        "after being killed, and it is in a chapel in the "+
        "monastery that couples are joined in marriage. Located "+
        "north of Boc-La, slightly to the east of Monument "+
        "Square, the monastery is awarded deep respect by most "+
        "members of society.",
        ({"docks", "galleys"})
        : "At the very east end of Boc-La a gate leads south to "+
        "the magic docks of Krasna where flying galleys are "+
        "purchased, to bring travellers to different realms.",
        "shop"           : "Horace, one of the first true-blooded elves to come to "+
        "Nightmare, promptly set up shop near the east end of "+
        "Krasna. Taking advantage of his position, Horace buys "+
        "low and sells high. He is noted for his cold-blooded "+
        "mercantility and his crass profiteering; since his store "+
        "is, however, one of the few places where newbies can "+
        "sell their gear, the High Mortals of Nightmare "+
        "discourage people from killing him.",
        "piers"          : "Located at the very southern end of Krasna, the piers "+
        "are frequently visited by hopeful players with fishing "+
        "poles on their shoulders and a lot of time on their "+
        "hands.",
        ({"bank",
          "post office"})  : "South of Monument Square an east-west alley marks the "+
        "business sector of Krasna. To the east it leads to the "+
        "sewers, and to the west it leads to the bank and the "+
        "post office. The bank is where people open an account to "+
        "store their cash; no interest payments, unfortunately. "+
        "At the post office mail is handled, sent, and received.",
        "jungle"         : "To the east of Krasna lies the dark Eastern Jungle. Its "+
        "inhabitants include cannibals, savages, rogues, and "+
        "other vermin.  At the far end of the jungle a mysterious "+
        "tower is rumored to lie, but few have returned to tell "+
        "the tale.  The few who have speak of death traps, doors "+
        "that lock behind you and other chilling details.",
        "sage"           : "The Sage dwells in a small hut north of Boc-La, near "+
        "the western end of the city. He is the person in charge "+
        "of instructing players in the proper use of various "+
        "languages.",

        ({"forest", "north forest"})
        : "A dark place of many legends and a thousand tales, the "+
        "North Forest is home to a myriad of creatures, ranging "+
        "from evil faeries to wicked wolves, from trolls to "+
        "dragons to centaurs.  It is even said that the gates of "+
        "hell lie somewhere in the North Forest. And yet the "+
        "forest harbours heros, and scholars, paladins and "+
        "seekers of truth...  and treasures beyond the wildest "+
        "dreams of avarice...  Fortunately for travellers, the "+
        "North Forest Highway provides magical protection from "+
        "monsters, but even the highway offers no shield from "+
        "the bandits and highwaymen who frequently beset the "+
        "unwary.",
        ({"north pole", "pole", "snow"})
        : "At the north horizon, where sky embraces earth in a "+
        "white-grey swirl, lies the North Pole.  Once the "+
        "residence of one Mr. S. Claus and his elves, sometimes "+
        "referred to as subordinate clauses, the North Pole has "+
        "been ruthlessly taken over by a tribe of ferocious "+
        "giants who evicted Mr. Claus and turned his helpers "+
        "into yummy bite-sized (by giant standards) pieces of "+
        "raw meat.  At least, that is what is claimed by the few "+
        "who have returned from there; but they may well have "+
        "suffered trauma from the cold and entered a "+
        "hallucinatory state.",
        "west road"      : "This north-south road harbours two important magical "+
        "establishments, the legendary Tree of Mages and the "+
        "less well-known hut of Mora the Teller of Fortunes. The "+
        "Tree is at the north end of the road, Mora's hut is "+
        "somewhat to the south. The south end of the road "+
        "connects to the western end of Boc-La.",
        "boc-la"         : "This road runs east-west through the heart of the "+
        "city. To the west it merges with the western highway, "+
        "and to the east it dissappears in the jungle. The road "+
        "passes through the square, and many important "+
        "establishments can be found just off it. Horace's shop "+
        "and the adventurer's hall flank the road in the east. "+
        "Nearer to the tree you can see Lars' pub, and the "+
        "Sage's house is opposite a bit of farmlands.",
        "hut"            : "Mora's hut lies south and east of the Mage Tree.  "+
        "Training the telescope on the sign above the door, you "+
        "make out that Mora is a fortune-teller specializing in "+
        "horoscopes.",
        "library"        : "You cannot clearly make out the library, as your view "+
        "is obstructed.",
        "cartesia"       : "Far north of Krasna lies the famous Philosopher City "+
        "of Cartesia, home to the largest known library in the "+
        "world.  The Philosophers of Cartesia, or Seekers of "+
        "Truth as they are sometimes called, have long been a "+
        "major force, exploring new areas, seeking out new life, "+
        "and new civilizations, boldly going where no player has "+
        "gone before.",
        "north highway"  : "A magical path leading through the North Forest, the "+
        "North Forest Highway is magically protected against "+
        "monsters, thus ensuring free passage to those who are "+
        "not stupid.. err..  bold enough to wander off it. "+
        "However, it does not offer protection against bandits "+
        "and highwaymen. The Highway connects with a path "+
        "leading north from Krasna, forming a single, long road "+
        "from the heart of civilization (Krasna) to, "+
        "essentially, the polar icecap. A ways north of its "+
        "southern end, the Highway has an exit leading to the "+
        "rationally-designed, empirically-built and dogmatically-"+
        "defended city of philosophers, Cartesia.",
        "horizon"        : "You do not notice that here. duh.",
        "hole"           : "North of the city, right before the remains of Centre "+
        "Path curve northwest, lies a hole in the ground with a "+
        "reddish glow coming out of it. That hole is reputed to "+
        "be the lair of the evil demon-worshipping class known "+
        "as the Class of Kataans.",
        "tower"          : "The tower is obscured by trees.",
        "house"          : "A fairly large mansion on the lies west of the North "+
        "Highway, somewhat to the north of the exit to the "+
        "Philosopher City. Not much is known about it, except "+
        "that a necromancer might be living in it.",
        "bog"            : "At the south end of the North Forest Highway a path "+
        "leads east to a diseased-looking bog. Many explorers "+
        "have gone there, and quite a few have come back.  Those "+
        "who came back all had one thing in common: they had "+
        "wimpy set ``on''.  They report of nasty beasts, horrid "+
        "insects, ghoulish graveyards and some other.. well.. "+
        "weird things.",
        "exit"           : "Several miles north of where the North Highway "+
        "connects with the trail that is the northern extension "+
        "of Centre Path, an exit leads west from the Highway "+
        "toward a small city with a big library."]) ) ; }
void init(){
    ::init();
}
